Wednesday, April 4, 2012

Suggested Rule Change: Breaking Enemy Morale

Breaking Enemy Morale

With this change, players may use the Intimidation skill to not only bring about the Shaken condition on an enemy, but also bring that enemy to the Frightened condition (where the enemy attempts to flee, if possible).

As per the regular rules, players make an Intimidation check against the enemy's modified level check (1d20 + level/Hit dice + Wisdom modifier + any modifiers against fear), with bonuses or subtractions for size. If the player is successful, the enemy gains the Shaken condition. If a second Intimidation check against the enemy succeeds (with the enemy receiving the -2 on the level check due to already being Shaken), the enemy is frightened and must flee if possible.

The player character must threaten the enemy's square in order to make an intimidate check against it.

Some NPCs are immune to Intimidation checks (undead, mindless creatures, and certain villains).

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