Showing posts with label critical hits. Show all posts
Showing posts with label critical hits. Show all posts

Wednesday, March 7, 2012

Suggested Rule Change: Detailed Critical Hits

Detailed Critical Hits

With this change, successful critical hits may have effects beyond a simple damage increase. The effects depend on the type of damage the weapon deals and how much initial damage the attack does (including the effects of the critical multiplier, which is reduced by one if this system is implemented).

This suggestion is based off of the Detailed Critical Hits rule provided in Sword & Sorcery's Advanced Player's Guide, pg. 104.